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Deploying the Stereo Rendering Sample to Hololens

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Deploying the Stereo Rendering Sample to Hololens

I usually get the logs by having the HoloLens connected to Visual Studio while running the app and just pulling the logs from VS.

I'll see if I can reproduce that issue you are describing.

Thanks,

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Is there a way to see logs when running the deployed build on the hololens (I don't recall seeing a guide on getting log files)? I'm not aware of it if there is a way. Also want to do a quick update; I disabled Extended Tracking under the advanced tab of the image target. When I look at a image target it spawns the model. When I look away and then look at the same target, it spawns the model. I have than one copy of the image target printed, but the strange thing is that it doesn't seems to recognise the copies of the image target. but recognises the first one. If I cover the front camera and let the hololens do it's spatial remapping, only then it recognises the image target, but again, it doesn't recognise another copy of the target.
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Hello TATSC, It sounds like what might be happening is that you are still extended tracking the first target so when you look at another copy of the same image, you don't get a detection because that same image is already being tracked. Can you check the logs and see if you see any "tracking lost" related messages?
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I have been following a guide (https://library.vuforia.com/articles/Training/Developing-Vuforia-Apps-for-HoloLens) and have managed to get a deploy build on to the Hololens. The issue is that when I look at an image target, it would spawn the model but when I look away and then look at the target again, the model does not appear. I then enabled Extended Tracking. When I deploy this build the model loads and stays fixed at the target model, however, the build will not recognise a different target (that has the same image). I do have have Windows Mixed Reality and Vuforia SDKs in my XR settings. I am using Unity 2017.3.0p4, and using the Vuforia package that comes built in the engine.
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Are you fine now?
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kbshbf

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